Minecraft 1.21.1 · NeoForge · pre-alpha
A reactor is not a block that outputs RF.
Prompt Critical is a Minecraft mod about heavy industry, from the coal mine to the closed nuclear fuel cycle. Its physics core runs real equations. The desk on this page runs the same reactor kinetics in your browser.
Your shift
The reactor is shut down, rods fully inserted. Bring it to 100 % power and hold it within ±5 % for 15 seconds.
- Pull the rods slowly. Power rises exponentially, and the period meter tells you how fast.
- Protection trips the reactor if the period drops below 5 s or power passes 118 %. It does not ask.
- Curious what prompt critical looks like? Bypass protection. Then don't.
- Power
- —
- Period
- —
- Reactivity
- —
- Rods out
- —
- Sim time
- —
Six delayed-neutron groups for U-235 (Keepin), β = 0.0065, Λ = 20 µs: the constants from pc-sim's DelayedNeutronData, integrated implicitly in 1 ms steps. Temperature feedback here is a one-line toy; in the mod it comes from the thermal-hydraulic model.
01
Why the mod is named after the scariest term in reactor physics
Only 0.65 % of neutrons from U-235 fission arrive late, seconds to a minute after the fission. Those few delayed neutrons are what makes a reactor controllable: they stretch the time between generations from microseconds to something a human, or a relay cabinet, can react to.
Once the reactivity reaches one dollar (β), the chain reaction no longer waits for them. That point is prompt criticality. Below it you steer the reactor. Above it, nothing steers it.
98.6 s vs 0.031 s
reactor period after a +0.1 $ step, with and without delayed neutrons
02
Test runs. Nobody scripted these curves.
Every chart below is a run of pc-sim, the pure-Java physics core of the mod: no Minecraft, no hand-drawn curves. The data regenerates with ./gradlew :pc-sim:siteData.
- 5.00 sPump B loses power and starts to coast down.
- 6.45 sProtection trips on low coolant flow, 2 out of 3 channels.
- 8 sPower is down to 6 %. Minimum DNBR in the transient: 4.16, the trip setpoint is 1.45.
- 60 sThe idle loop flows backwards: loop A pushes water through it at −16 %.
0.027 ms
mean per tick for the whole coupled PR-300 plant
03
Five industries. Each one feeds the next.
You don't unlock a reactor with a recipe. You build the industry that can make its parts.

I0
Coal and steam
A coal mine with methane and ventilation, coal boilers, a steam engine driving a Create shaft.

I1
Steel and power
Coke ovens, blast furnace, converter, seamless pipes. Synchronous generators, power lines, transformers, protection relays. The first graphite pile.

I2
Oil and gas
Seismic survey, drilling and well control, a refinery, gas processing, gas turbines.

I3
Chemistry
Pyrolysis, polymers, chlor-alkali, syngas, ion-exchange resins, TBP for fuel reprocessing.

I4
Nuclear
An enrichment cascade, fuel assemblies, reprocessing, isotopes and RTGs.
No ready-made reactor controller
The mod gives you sensors, function blocks and peripherals. The control system is yours to design, and it grows with the plant.
A0
Manual: valves, switches and a person watching gauges.

A1
Relay logic: interlocks wired in a cabinet.

A2
Analog computers: integrators and comparators.

A3
PLCs in IEC 61131-3 languages and safety instrumented systems.

A4
DCS and SCADA on CC: Tweaked computers.
A5
Plant-level optimization.
Block renders are placeholder art from the Blockbench sources in the repository.
04
Where it stands
Exists today
- pc-sim: reactor kinetics, IAPWS-IF97 water and steam, the two-loop PR-300 test plant, hardware protection.
- Era I0 in the game: a fire-tube boiler and a steam engine on a Create shaft; a mine with ventilation, methane and explosions; hoisting, drainage, a longwall, coal washing, a foundry and machine tools; the engineering handbook.
- The NeoForge mod skeleton, CI, architecture tests that keep pc-sim free of Minecraft code.
- Placeholder models for the blocks across all five industries.
- The design document; the wiki summarizes it.
Doesn't exist yet
- Eras I1–I4. Steel, oil, chemistry and a reactor in the world are still design only.
- Releases. There is nothing to download.
- Final art.
Follow the build. Devlogs and short reactor-physics videos are on YouTube.